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Perhaps the negligence of chat room roleplay is due to its fetishistic, erotic nature, which one encounters instantly, with chat programs highlighting rooms like “the futunari hotsprings” (the room I was instantly zapped into at https://roleplay.chat/).
The bond between character and mun is inescapably erotic: losing yourself in your character does not mean knowing him from head-to-toe, but submitting yourself to his will, letting yourself slip into him (or “bleed” as roleplaying scholars put it).
Neko-cats, the old and the “enhanced,” the elf and the tentacle alien, all mix in orgiastic pleasure, for it’s not merely the imagined body that titillates the mun, but the writing, the opportunity to extend your literary imagination.
My own characters have profile images of “anime traps,” men who are either gay or so feminine that cisgendered males find them attractive.
The golden age of chat room roleplaying was mechanic in nature.
In December of 1996, the internet service provider, America Online, rid users of arbitrary hourly limits, and introduced unlimited usage, allowing eleven-year-old me to cruise on the internet without accumulating steep charges for my parents.
And this new lover need not reveal the mundane boundaries set forth by their race, nation, or gender.
Guilds emerged in the hundreds, some favoring the game dynamics of dice-rolls and experience points, while others, the “literates,” promoted experimentation, creativity, and the sacred bond between character and writer.
The act of roleplaying lies somewhere between transition and drag, between taking identity seriously and making fun of it.
Nearly every character you meet in the RP realm is pansexual.
Yet nearly two decades since Chat RP’s heyday, there is still very little (if any) awareness of it.
Literary scholars and magazine writers don’t notice it, and in fiction circles, Chat RP is still practically unheard of.
Yet the most descriptive and talented writers in roleplay are often also the most sexual.